Bellist: a 0/1 chime is created on each empty space next to a card with this Sigil when it's played.Fecundity: a copy of a card with this Sigil will be created in the player's hand when it's played.Trinket Bearer: when played, creatures with this Sigil grant the player a random item if they don't have 3 items already.Bone King: creatures with this Sigil grant 4 bones when they die instead of 1.Worthy Sacrifice: when sacrificed, cards with this Sigil count as 3 blood instead of 1.Waterborne: the creature submerges itself during the opponent's turn, and opposing creatures attack their owner directly.Some cards transform into a different form entirely or have hidden abilities, but most transform into an "Elder Form" with an +1 attack power and +2 health. Fledgling: after the number of turns indicated on this Sigil, the creature will transform into a stronger creature.Stinky: creatures across from a card with this Sigil lose 1 power.Many Lives: creatures with this Sigil do not die when sacrificed.However, this mechanic is unique to the first act, and players, unfortunately, can't bring their Death Cards into Acts II and III. Additionally, players will be able to create Death Cards each time they fall in one of Leshy's encounters, allowing them to create an extremely powerful card with multiple Sigils depending on what cards they've gathered in the game at their time of death. There are 18 unique Sigils in Act I of Inscryption, and with plenty of opportunities to sacrifice cards to transfer their Sigils to others, there is a near-infinite combination of decks that players can create in this first act alone. Repulsive: creatures that would attack creatures with this Sigil do not.Guardian: When an opposing creature is played across from an empty space, creatures with this Sigil will move to that space to block it from attacking the player directly.Hefty: creature will move in the direction the Sigil indicates at the end of the owner's turn, and any creatures in its way will be pushed in the same direction.Sharp Quills: creatures that strike this card are dealt a single point of damage.Unkillable: a copy of a card with this Sigil will be created in the player's hand when it dies.Burrower: a creature with this Sigil will move to an empty space that would be struck to block and take the hit instead.Sprinter: creature will move in the direction the Sigil indicates at the end of the owner's turn.Trifurcated Strike: strike opposing space to the left, right, and directly across from creatures with this Sigil.Bifurcated Strike: strike opposing spaces to the left and right of the space directly across from creatures with this Sigil.Touch of Death: any creature damaged by this card dies regardless of its HP.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |